Electronic Visualisation In Arts And Culture (springer Series On Cultural Computing)
by Kia Ng /
2013 / English / PDF
9.7 MB Download
Presenting the latest technological developments in arts and
culture, this volume demonstrates the advantages of a union
between art and science.
Presenting the latest technological developments in arts and
culture, this volume demonstrates the advantages of a union
between art and science.Electronic Visualisation in Arts and
Culture
Electronic Visualisation in Arts and
Culture is presented in five parts:
is presented in five parts:Imaging and Culture
Imaging and CultureNew Art Practice
New Art PracticeSeeing Motion
Seeing MotionInteraction and Interfaces
Interaction and InterfacesVisualising Heritage
Visualising HeritageElectronic Visualisation in Arts and Culture
Electronic Visualisation in Arts and Culture explores a
variety of new theory and technologies, including devices and
techniques for motion capture for music and performance, advanced
photographic techniques, computer generated images derived from
different sources, game engine software, airflow to capture the
motions of bird flight and low-altitude imagery from airborne
devices.
explores a
variety of new theory and technologies, including devices and
techniques for motion capture for music and performance, advanced
photographic techniques, computer generated images derived from
different sources, game engine software, airflow to capture the
motions of bird flight and low-altitude imagery from airborne
devices.
The international authors of this book are practising experts
from universities, art practices and organisations, research
centres and independent research. They describe electronic
visualisation used for such diverse aspects of culture as
airborne imagery, computer generated art based on the autoimmune
system, motion capture for music and for sign language, the
visualisation of time and the long term preservation of these
materials. Selected from the EVA London conferences from
2009-2012, held in association with the Computer Arts Society of
the British Computer Society, the authors have reviewed, extended
and fully updated their work for this state-of-the-art volume.
The international authors of this book are practising experts
from universities, art practices and organisations, research
centres and independent research. They describe electronic
visualisation used for such diverse aspects of culture as
airborne imagery, computer generated art based on the autoimmune
system, motion capture for music and for sign language, the
visualisation of time and the long term preservation of these
materials. Selected from the EVA London conferences from
2009-2012, held in association with the Computer Arts Society of
the British Computer Society, the authors have reviewed, extended
and fully updated their work for this state-of-the-art volume.