Parallel Agile Faster Delivery, Fewer Defects, Lower Cost

Parallel Agile Faster Delivery, Fewer Defects, Lower Cost
by Doug Rosenberg / / / PDF


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From the beginning of software-time, people have wondered why it isnt possible to accelerate software projects by simply adding staff. This is sometimes known as the why cant we make a baby with nine women in one month? problem. The most famous treatise declaring this to be impossible is Fred Brooks book in 1975, The Mythical Man-Month, in which he declares that adding more programmers to a late software project makes it later and indeed this has proven largely true over the decades. Aided by a domain-driven code generator that quickly creates database and API code, Parallel Agile achieves significant schedule compression by leveraging parallelism as many developers as necessary can independently and concurrently develop the scenarios from initial prototype through production code. Projects can scale by elastic staffing, rather than by stretching schedules for larger development efforts. Schedule compression with a large team of developers working in parallel is analogous to hardware acceleration of compute problems using parallel CPUs. Parallel Agile has some commonalities and some differences with other agile approaches. Like most agile methods, PA "gets to code early" and uses feedback from executable software to drive requirements and design. PA uses technical prototyping as a risk-mitigation strategy, to help sanity-check requirements for feasibility, and to evaluate different technical architectures and technologies. Unlike many agile methods, PA does not support "design by refactoring", nor does it drive designs from unit tests. Instead, PA uses a minimalist UML-based design approach (Agile/ICONIX) that starts out with a domain model to facilitate communication across the development team, and partitions the system along use case boundaries, which enables parallel development. Parallel Agile is fully compatible with the Incremental Commitment Spiral Model (ICSM), which involves a 3 team concurrent effort of a systems engineering team, a development team, and a test team working alongside the developers. The authors have been researching and refining the process for several years on multiple test projects that have involved over 200 developers. The books example project details the design of one of these test projects, a crowd-sourced traffic safety system.

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