3d User Interfaces: Theory And Practice (usability)

3d User Interfaces: Theory And Practice (usability)
by Joseph J. / / / AZW3


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The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application

3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.

Coverage Includes

3D user interfaces: evolution, elements, and roadmaps

Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices

What 3D UI designers should know about human sensory systems and cognition ergonomics

How proven human-computer interaction techniques apply to 3D UIs

3D UI output hardware for visual, auditory, and haptic/ tactile systems

Obtaining 3D position, orientation, and motion data for users in physical space

3D object selection and manipulation

Navigation and wayfinding techniques for moving through virtual and physical spaces

Changing application state with system control techniques, issuing commands, and enabling other forms of user input

Strategies for choosing, developing, and evaluating 3D user interfaces

Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction

The future of 3D user interfaces: open research problems and emerging technologies

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