Beginning Direct3d Game Programming, Second Edition (premier Press Game Development)
by Wolfgang Engel /
2003 / English / DjVu
10.3 MB Download
With a detailed explanation of vertex and pixel shader programming,
coverage of the new Microsoft HLSL (High Level Shader Language),
and greater concentration of the fixed function pipeline, the
second edition of this popular reference guide will take you
farther than you ever imagined! Written by an industry expert, this
book will put an end to your struggle to master the concepts.
"Beginning Direct3D Game Programming, 2nd Edition" serves as a
comprehensive guide for learning DirectX graphics programming. It
allows you to start with the basics and ease your way into graphics
and animation. As you work your way through the book, however,
you'll get a chance to focus on some advanced shader effects to
give your games that extra touch of realism.
With a detailed explanation of vertex and pixel shader programming,
coverage of the new Microsoft HLSL (High Level Shader Language),
and greater concentration of the fixed function pipeline, the
second edition of this popular reference guide will take you
farther than you ever imagined! Written by an industry expert, this
book will put an end to your struggle to master the concepts.
"Beginning Direct3D Game Programming, 2nd Edition" serves as a
comprehensive guide for learning DirectX graphics programming. It
allows you to start with the basics and ease your way into graphics
and animation. As you work your way through the book, however,
you'll get a chance to focus on some advanced shader effects to
give your games that extra touch of realism.