Canvas Cookbook
by Bhushan Purushottam Joshi /
2016 / English / AZW3
4.2 MB Download
Key Features
Develop simple to advanced recipes of your own, and ultimately produce a great application
Discover a better way to use HTML5 Canvas, JavaScript, and CSS
Put your creative instincts to use in your day-to-day interface developments
Book Description
With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.
The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
What you will learn
Draw basic shapes such as lines, arcs, curves, and text using the coordinate system
Learn about the animation cycle and use it to animate shapes
Grasp the knowledge required to create particles and use them
Give various effects to images and videos and also use them in animations
Discover the use of event listeners to make recipes interactive and to handle events through event handlers
Create good presentation graphics with graphs and charts
Learn all about 3D development, from building 3D objects to animating them
Convert your knowledge into a complete working game
Understand the interoperability and deployment of recipes on different browsers and on different devices
About the Author
Bhushan Purushottam Joshi is a teacher of computer science and has around 11 years of experience in teaching. He started his career as a programmer in a software firm but found true joy in teaching. He is a teacher by choice and not by chance. He teaches computer science courses such as MCA, MSc IT, BSc IT, and BSc CS at various colleges in Mumbai. He is a master at presenting technical as well as conceptual subjects in the most simplified manner. He has exemplary skill at relating daily life examples to technical concepts, which facilitates understanding of the subject matter. He enjoys teaching technical as well as conceptual subjects such as web design, Java, C#, C++, operating systems, computer networks, data structures, and ethical hacking. He is quite popular and appreciated among students for his able guidance in their project work.
Canvas Cookbook is his first sincere attempt to present the usage of HTML5 Canvas in conjunction with JavaScript and CSS to build simple and crisp recipes.
Table of Contents
Paths and Text
Shapes and Composites
Animation
Images and Videos
Interactivity through Events
Creating Graphs and Charts
3D Modeling
Game Development
Interoperability and Deployment