Designing The User Experience Of Game Development Tools

Designing The User Experience Of Game Development Tools
by David Lightbown / / / PDF


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The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important this is to their teams. The second part introduces the user experience design process and shows different techniques, along with specific examples.

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