Digital Make-believe (human–computer Interaction Series)
by Phil Turner /
2016 / English / PDF
2.6 MB Download
Make-believe plays a far stronger role in both the design and use
of interfaces, games and services than we have come to believe.
This edited volume illustrates ways for grasping and utilising that
connection to improve interaction, user experiences, and customer
value.
Make-believe plays a far stronger role in both the design and use
of interfaces, games and services than we have come to believe.
This edited volume illustrates ways for grasping and utilising that
connection to improve interaction, user experiences, and customer
value.
Useful for designers, undergraduates and researchers alike, this
new research provide tools for understanding and applying
make-believe in various contexts, ranging from digital tools to
physical services. It takes the reader through a world of
imagination and intuition applied into efficient practice, with
topics including the connection of human-computer interaction
(HCI) to make-believe and backstories, the presence of
imagination in gamification, gameworlds, virtual worlds and
service design, and the believability of make-believe based
designs in various contexts. Furthermore, it discusses the
challenges inherent in applying make-believe as a basis for
interaction design, as well as the enactive mechanism behind it.
Useful for designers, undergraduates and researchers alike, this
new research provide tools for understanding and applying
make-believe in various contexts, ranging from digital tools to
physical services. It takes the reader through a world of
imagination and intuition applied into efficient practice, with
topics including the connection of human-computer interaction
(HCI) to make-believe and backstories, the presence of
imagination in gamification, gameworlds, virtual worlds and
service design, and the believability of make-believe based
designs in various contexts. Furthermore, it discusses the
challenges inherent in applying make-believe as a basis for
interaction design, as well as the enactive mechanism behind it.
Whether used as a university textbook or simply used for design
inspiration,
Whether used as a university textbook or simply used for design
inspiration,Digital Make-Believe
Digital Make-Believe provides new and
efficient insight into approaching interaction in the way in
which actual users of devices, software and services can innately
utilise it.
provides new and
efficient insight into approaching interaction in the way in
which actual users of devices, software and services can innately
utilise it.