Extending Virtual Worlds: Advanced Design For Virtual Environments
by Ann Latham Cudworth /
2016 / English / PDF
49.8 MB Download
Written as the successor to
Written as the successor toVirtual World Design: Creating
Immersive Virtual Environments
Virtual World Design: Creating
Immersive Virtual Environments, this book carries the ideas
brought forward in its predecessor to new levels of virtual world
design exploration and experimentation. Written by an Emmy
award-winning designer with 22 years of experience creating
virtual environments for television and online communities,
, this book carries the ideas
brought forward in its predecessor to new levels of virtual world
design exploration and experimentation. Written by an Emmy
award-winning designer with 22 years of experience creating
virtual environments for television and online communities,Extending Virtual Worlds: Advanced Design for Virtual
Environments
Extending Virtual Worlds: Advanced Design for Virtual
Environments explores advanced topics such as multi-regional
design, game-based sims, and narrative structure for
environments.
explores advanced topics such as multi-regional
design, game-based sims, and narrative structure for
environments.
The book provides bedrock knowledge and practical examples of how
to leverage design concepts within the intertwined structures of
physics engines, level of detail (LOD) systems, and advanced
material editors. It also shows designers new ways to influence
the experience of virtual world visitors through immersive
narrative and storytelling. With over 150 illustrations and 10
step-by-step projects that include the necessary 3D models and
modular components, it delivers hours of stimulating creative
challenges for people working in public virtual worlds or on
private grids.
The book provides bedrock knowledge and practical examples of how
to leverage design concepts within the intertwined structures of
physics engines, level of detail (LOD) systems, and advanced
material editors. It also shows designers new ways to influence
the experience of virtual world visitors through immersive
narrative and storytelling. With over 150 illustrations and 10
step-by-step projects that include the necessary 3D models and
modular components, it delivers hours of stimulating creative
challenges for people working in public virtual worlds or on
private grids.
By using this book, novices and advanced users will deepen their
understanding of game design and how it can be applied to
creating game-based virtual environments. It also serves as a
foundational text for class work in distance learning,
simulation, and other learning technologies that use virtual
environments.
By using this book, novices and advanced users will deepen their
understanding of game design and how it can be applied to
creating game-based virtual environments. It also serves as a
foundational text for class work in distance learning,
simulation, and other learning technologies that use virtual
environments.