Fundamentals Of Computer (ug Course In Commerce & Management)

Fundamentals Of Computer (ug Course In Commerce & Management)
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Table of contents : Cover Contents Preface Chapter Organisation Acknowledgements Feedback Chapter 1: Introduction to Computers 1.1 Introduction 1.2 Characteristics of Computers 1.3 Development of Computers 1.3.1 Some Early Computers 1.4 Generations of Computers 1.4.1 First Generation (1940–56): Vacuum Tubes 1.4.2 Second Generation (1956–63): Transistors 1.4.3 Third Generation (1964–Early 1970s): Integrated Circuits 1.4.4 Fourth Generation (Early 1970s–Till Date): Microprocessors 1.4.5 Fifth Generation (Present and Beyond): Artificial Intelligence 1.5 Classification of Computers 1.5.1 Classification According to urpose 1.5.2 Classification According to Type of Data-Handled Techniques 1.5.3 Classification According to Functionality 1.6 The Computer System 1.6.1 Basic Components of a Computer System 1.7 Types of Input Devices 1.7.1 Keyboard 1.7.2 Pointing Devices 1.7.3 Digital Camera 1.7.4 Scanners 1.7.5 Optical Character Recognition (OCR) 1.7.6 Optical Mark Recognition (OMR ) 1.7.7 Magnetic Ink Character Reader (MICR) 1.7.8 Bar Code Reader 1.8 Types of Output Devices 1.8.1 Printers 1.8.2 Plotters 1.8.3 Computer Monitor 1.9 Types of Memory 1.9.1 Primary Memory 1.9.2 Secondary Memory 1.10 Applications of Computer Let us Summarise Exercises Answers Chapter 2: Number Systems and Computer Codes 2.1 Introduction 2.2 Number System 2.2.1 Types of Number Systems 2.2.2 Conversion between Number Bases 2.3 Computer Arithmetic 2.3.1 Binary Arithmetic 2.3.2 Octal Arithmetic 2.3.3 Hexadecimal Arithmetic 2.4 Coding Schemes 2.4.1 BCD 2.4.2 ASCII 2.4.3 EBCDIC Let us Summarise Exercises Answers Chapter 3: Introduction to Computer Software 3.1 Introduction 3.2 Computer Software 3.2.1 Relationship between Software and Hardware 3.3 Categories of Software 3.3.1 System Software 3.3.2 Application Software Let us Summarise Exercises Answers Chapter 4: Computer Programs and Languages 4.1 Introduction 4.2 Developing a Computer Program 4.2.1 Program Development Cycle 4.3 Algorithm 4.4 Flowchart 4.4.1 Importance of Flowcharts 4.4.2 Flowchart Symbols 4.4.3 Guidelines for Preparing Flowcharts 4.4.4 Flowchart Structures...

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