Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
by Zek Valkyrie / / / PDF


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This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. * Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play * Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change

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