Gamer Psychology And Behavior (international Series On Computer Entertainment And Media Technology)
by Barbaros Bostan /
2016 / English / PDF
4.8 MB Download
This book provides an introduction and overview of the increasingly
important topic of gamer psychology and behavior by presenting a
range of theoretic perspectives and empirical evidence casting new
light on understanding gamer behavior and designing interactive
gaming experiences that maximize fun. This book aims to provide a
snapshot on research approaches/advances in player psychology and
behavior, discuss issues, solutions, challenges, and needs for
player behavior research, and report gameplay experience and
lessons as well as industry case studies from both social sciences
and engineering perspectives. The nine chapters in this book, which
are divided into three sections: Neuro-Psychology and Gaming;
Player Behavior and Gameplay; Player Psychology and Motivations, do
not represent all the topics in the psychology of gaming, however,
they include a variety of topics in this field: the effects of
violent video games on cognitive processes, the reward systems in
the human brain and the concept of 'fun', goal-directed player
behavior and game choices, psychological player profiling
techniques, game design requirements and player psychology,
motivational gamer profiles, and many more.
This book provides an introduction and overview of the increasingly
important topic of gamer psychology and behavior by presenting a
range of theoretic perspectives and empirical evidence casting new
light on understanding gamer behavior and designing interactive
gaming experiences that maximize fun. This book aims to provide a
snapshot on research approaches/advances in player psychology and
behavior, discuss issues, solutions, challenges, and needs for
player behavior research, and report gameplay experience and
lessons as well as industry case studies from both social sciences
and engineering perspectives. The nine chapters in this book, which
are divided into three sections: Neuro-Psychology and Gaming;
Player Behavior and Gameplay; Player Psychology and Motivations, do
not represent all the topics in the psychology of gaming, however,
they include a variety of topics in this field: the effects of
violent video games on cognitive processes, the reward systems in
the human brain and the concept of 'fun', goal-directed player
behavior and game choices, psychological player profiling
techniques, game design requirements and player psychology,
motivational gamer profiles, and many more.
This book is suitable for students and professionals with
different disciplinary backgrounds such as computer science,
design, software engineering, psychology, interactive media, and
information systems. Students will be interested in the theory of
gamer psychology and its impact on game
design. Professionals will be interested in the fundamentals
of gamer behavior and how interactive virtual environments can
improve user experience.
This book is suitable for students and professionals with
different disciplinary backgrounds such as computer science,
design, software engineering, psychology, interactive media, and
information systems. Students will be interested in the theory of
gamer psychology and its impact on game
design. Professionals will be interested in the fundamentals
of gamer behavior and how interactive virtual environments can
improve user experience.