Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems (simulation Foundations, Methods And Applications)
by Murilo G. Coutinho /
2012 / English / PDF
4.3 MB Download
This book introduces the techniques needed to produce realistic
simulations and animations of particle and rigid-body systems. The
text focuses on both the theoretical and practical aspects of
developing and implementing physically based dynamic-simulation
engines. Each chapter examines numerous algorithms, describing
their design and analysis in an accessible manner, without
sacrificing depth of coverage or mathematical rigor. Features:
examines the problem of computing an hierarchical representation of
the geometric description of each simulated object, as well as the
simulated world; discusses the use of discrete and continuous
collision detection to handle thin or fast-moving objects;
describes the computational techniques needed for determining all
impulsive and contact forces between bodies with multiple
simultaneous collisions and contacts; presents techniques that can
be used to dynamically simulate articulated rigid bodies; concludes
each chapter with exercises.
This book introduces the techniques needed to produce realistic
simulations and animations of particle and rigid-body systems. The
text focuses on both the theoretical and practical aspects of
developing and implementing physically based dynamic-simulation
engines. Each chapter examines numerous algorithms, describing
their design and analysis in an accessible manner, without
sacrificing depth of coverage or mathematical rigor. Features:
examines the problem of computing an hierarchical representation of
the geometric description of each simulated object, as well as the
simulated world; discusses the use of discrete and continuous
collision detection to handle thin or fast-moving objects;
describes the computational techniques needed for determining all
impulsive and contact forces between bodies with multiple
simultaneous collisions and contacts; presents techniques that can
be used to dynamically simulate articulated rigid bodies; concludes
each chapter with exercises.