Mastering Unity Shaders And Effects

Mastering Unity Shaders And Effects
by Jamie Dean / / / AZW3


Read Online 8.5 MB Download


Key Features

Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces

Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects

Add that extra visual edge to your games by learning pro level techniques

Book Description

With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.

This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.

As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity's responsive lighting solutions can be harnessed to build immersive and appealing game experiences.

What you will learn

Build your own custom shaders to suit a variety of organic and inorganic surfaces

Create amazing visual effects using Unity 5's improved toolset

Compare the advantages of Metallic and Specular workflows in Unity's Physically Based Lighting System

Take your Unity 5 project to the next level with advanced real-time and baked lighting methods

Design powerful particle effects

Find out how shaders, materials, and scripts work together within the Unity framework

Develop high-end and optimized game visuals suitable for mobile devices and other platforms

About the Author

Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games.

Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015.

Table of Contents

Getting to Grips with Standard Shaders

Creating Custom Shaders

Working with Lighting and Light-Emitting Surfaces

Animating Surfaces with Code and Shaders

Exploring Transparent Surfaces and Effects

Working with Specular and Metallic Surfaces

Shaders for Organic Surfaces

Custom Particle Shaders – Smoke, Steam, and Fluids

Optimizing Shaders for Mobile

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