Mathematics For Computer Graphics (undergraduate Topics In Computer Science)

Mathematics For Computer Graphics (undergraduate Topics In Computer Science)
by John A. Vince / / / PDF


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Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

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