Phaser.js Game Design Workbook: Game Development Guide Using Phaser Javascript Game Framework

Phaser.js Game Design Workbook: Game Development Guide Using Phaser Javascript Game Framework
by Stephen Gose / / / PDF


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This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js (and ES6) Gaming Frameworks, you develop your own game, by simply following and translating my easy concepts, into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided into two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management) you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to this book's content), so you can convert into your own production pipeline.Edition 2 Updated 29 November 2017 for Phaser official and Community Edition (CE) (Phaser 3 edition launches 2018) In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development.This is a different book format for software game development unlike anything you have seen. As I create a generic game in html5 using phaser.js gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy game of mine. This workbook has two parts of bundled chapters. If you have never created an online game in html5 and JavaScript, then you might like to start with Part I chapters 1 through 3 while a seasoned game developer might like Part II chapters 4 through 8 and the appendix. The workbook's appendix is a resource dictionary with open-source free assets on the Internet. Each chapter guides you in my decision / design (project management) process you will see why I am choosing various business and software outcomes all of this, in well-commented source code, so you can convert into your own production pipeline. In summary, you complete your own exciting game in your selected genre using free open source phaser/laser JavaScript framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

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