Pro Android 2

Pro Android 2
by Sayed Hashimi / / / PDF


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Pro Android 2

shows how to build real-world and fun mobile applications using Google’s latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics,

Pro Android 2

offers the combination of expert insight and real sample applications that work.

Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK.

Explore and use the Android APIs, including those for media and Wi-Fi.

Learn about Android 2’s integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

Pro Android 2

dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You’ll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.

What you’ll learn

How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake’s inclusion as of Android 1.5)

How to design and architect using Google’s latest Android SDK

How to use the Android SDK to write mobile applications for embedded devices

How to create 3D graphics with OpenGL and custom components

How to build multimedia and game apps using Android’s Media APIs and OpenGL

How to use Android’s location-based services, networking (Wi-Fi APIs), and security

How to create and allow for more integrated local and web searches

How to build handwriting gesture UIs

How to incorporate Google Translate into your Android applications

Who this book is for

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists.

Table of Contents

Introducing the Android Computing Platform

Getting Your Feet Wet

Using Resources, Content Providers, and Intents

Building User Interfaces and Using Controls

Working with Menus and Dialogs

Unveiling 2D Animation

Exploring Security and Location-Based Services

Building and Consuming Services

Using the Media Framework and Telephony APIs

Programming 3D Graphics with OpenGL

Managing and Organizing Preferences

Exploring Live Folders

Home Screen Widgets

Android Search

Exploring Text to Speech and Translate APIs

Touchscreens

Titanium Mobile: A WebKit-Based Approach to Android Development

Working with Android Market

Outlook and Resources

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