Pro Design Patterns In Swift

Pro Design Patterns In Swift
by Adam Freeman / / / PDF


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The Swift programming language has transformed the world of iOS development and started a new age of modern development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level. This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer. Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Pro Design Patterns in Swift brings design patterns to life and shows you how to bring structure and scale to your Swift code with a practical, no-nonsense approach. What you’ll learn Gain a solid, practical understanding of why and when design patterns are useful Master classic patterns like singleton, abstract factory, chain of responsibility, and observer Discover less well-known patterns like memento, composite, command, and mediator Understand how Swift provides essential language features for writing well-structured code that is easy to understand, simple to test and readily maintainable. Learn how to consume the Cocoa API to implement classic design patterns Build on your existing programming knowledge to get up and running with design patterns in Swift quickly and effectively Who this book is for Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered by ProDesign Patterns in Swift. Table of Contents Part 1 - Getting Started 1. Understanding Design Patterns 2. Getting Used to Xcode 3. Creating the SportsStore App Part 2 - The Creation Patterns 4. The Object Template Pattern 5. The Prototype Pattern 6. The Singleton Pattern 7. The Object Pool Pattern 8. Object Pool Variations 9. The Factory Method Pattern 10. The Abstract Factory Pattern 11. The Builder Pattern Part 3 - The Structural Patterns 12. The Adapter Pattern 13. The Bridge Pattern 14. The Decorator Pattern 15. The Composite Pattern 16. The Facade Pattern 17. The Flyweight Pattern 18. The Proxy Pattern Part 4 - The Behavioral Patterns 19. The Chain of Responsibility Pattern 20. The Command Pattern 21. The Mediator Pattern 22. The Observer Pattern 23. The Memento Pattern 24. The Strategy Pattern 25. The Visitor Pattern 26. The Template Method Pattern Part 5 - The MVC Pattern 27. The MVC Pattern

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