Python3 Pocket Primer (pocket Primer Series)

Python3 Pocket Primer (pocket Primer Series)
by James R. Parker / / / AZW3


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This book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects.

Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer

to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for

that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one

of Python’s best features: a collection of modules for sending and receiving Email, communicating between

computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs(Companion files available from the publisher with Amazon order number by writing to [email protected]). This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.

Features

•Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos

•Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages.

•Companion files contain all of the code examples as complete working programs(Companion files available from the publisher with Amazon order number by writing to [email protected]).

Brief Table of Contents

1: Computers and Programming. 2: Repetition. 3: Sequences: Strings, Tuples, and Lists.

4: Functions. 5: Files: Input and Output. 6: Classes. 7: Graphic, Media, and Interfaces.

8: Handling Data. 9: Communication Using Python.

James R. Parker (PhD) is a professor at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Python Programming, Introduction to Game Development (Mercury Learning), and Algorithms for Image Processing and Comp.Vision, 2E(Wiley).

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