Tangible Interactive Systems: Grasping The Real World With Computers (human–computer Interaction Series)
by Guy André Boy /
2016 / English / PDF
6.2 MB Download
Distinguishing between tangible user interfaces (TUI) and
tangible interactive systems (TISs), this book takes into account
not only the user interfaces but also looks at how interaction
can be enabled by using digital information through the physical
environment. TISs go far beyond the concept of tangible user
interfaces, addressing large complex systems in the framework of
human-centred design and putting the human at the center of the
design process from the start.
Distinguishing between tangible user interfaces (TUI) and
tangible interactive systems (TISs), this book takes into account
not only the user interfaces but also looks at how interaction
can be enabled by using digital information through the physical
environment. TISs go far beyond the concept of tangible user
interfaces, addressing large complex systems in the framework of
human-centred design and putting the human at the center of the
design process from the start.
How can human-centered designers grasp the real world with
computers? This question is explored by looking at concepts such
as innovation, complexity, flexibility, maturity, stability,
sustainability and art to see whether we can assess both physical
and figurative tangibility during the design process before
product delivery. Concepts like creativity, design thinking
and team spirit are fundamental to TIS’s human-centered design,
and are presented together with human-systems integration (HSI),
agile development and formative evaluations to build a greater
understanding of this new area of research.
How can human-centered designers grasp the real world with
computers? This question is explored by looking at concepts such
as innovation, complexity, flexibility, maturity, stability,
sustainability and art to see whether we can assess both physical
and figurative tangibility during the design process before
product delivery. Concepts like creativity, design thinking
and team spirit are fundamental to TIS’s human-centered design,
and are presented together with human-systems integration (HSI),
agile development and formative evaluations to build a greater
understanding of this new area of research.Tangible Interactive Systems
Tangible Interactive Systems would be an essential
read to designers, academics and other professionals concerned
with product design within HCI, industrial design, virtual
engineering and other related areas.
would be an essential
read to designers, academics and other professionals concerned
with product design within HCI, industrial design, virtual
engineering and other related areas.