The Essential Guide To 3d In Flash
by Richard Olsson /
2010 / English / PDF
3.8 MB Download
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.Describes 3D concepts in theory and their implementation using Away3D
Describes 3D concepts in theory and their implementation using Away3DDives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the bookEach chapter contains a number of tutorials that focus on one specific feature or group of features
Each chapter contains a number of tutorials that focus on one specific feature or group of featuresWhat you’ll learn
What you’ll learnUse Away3D to incorporate real-time 3D into your Flash productions
Use Away3D to incorporate real-time 3D into your Flash productionsEnable users to interact with your 3D content
Enable users to interact with your 3D contentImport external models
Import external modelsUse lighting and shading to make your scene look realistic
Use lighting and shading to make your scene look realisticAnimate your 3D scene in real time
Animate your 3D scene in real timeUse visual effects such as filters and bump mapping
Use visual effects such as filters and bump mappingTips for optimizing performance and generating procedural content
Tips for optimizing performance and generating procedural contentWho this book is for
Who this book is for This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.
This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.Table of Contents
Table of ContentsGetting Started
Getting StartedCreating Your First 3D Project
Creating Your First 3D ProjectThe View, Scene, and Camera
The View, Scene, and CameraPrimitives, Models, and Sprites
Primitives, Models, and SpritesMaterials, Lights, and Shading
Materials, Lights, and ShadingVector Shapes and Text in 3D
Vector Shapes and Text in 3DProcedural 3D Content
Procedural 3D ContentInteractivity
InteractivityAnimation
AnimationOptimizing Tips and Tricks
Optimizing Tips and Tricks