The Wargaming Compendium
by Henry Hyde /
2013 / English / EPUB
212.6 MB Download
This book gives a complete introduction to the hobby of wargaming
with miniatures, especially suitable for the newcomer but also
containing sufficient depth and breadth of information to attract
the more experienced gamer. Packed with color photographs, maps and
diagrams, the book is a visual treat, but one built on the solid
foundations of a highly literate and engaging text that does not
‘dumb down’ the hobby. Every aspect is explained clearly and in a
way that both informs and entertains, with plenty of personality,
gentle humor and a lightness of touch.
This book gives a complete introduction to the hobby of wargaming
with miniatures, especially suitable for the newcomer but also
containing sufficient depth and breadth of information to attract
the more experienced gamer. Packed with color photographs, maps and
diagrams, the book is a visual treat, but one built on the solid
foundations of a highly literate and engaging text that does not
‘dumb down’ the hobby. Every aspect is explained clearly and in a
way that both informs and entertains, with plenty of personality,
gentle humor and a lightness of touch.
The contents include a brief history of the development of
wargaming, choice of periods from ancients to sci-fi, the question
of scale (not only of miniatures, but the size of game from the
smallest skirmishes to epic battles), terrain, buying and painting
miniatures, creating scenarios for wargames, running a campaign,
solo wargaming and so on. It also incorporates simple wargaming
rules covering all periods of history as well as fantasy and
science fiction gaming. These rules will have optional mechanisms
allowing them to be used for very small games with just a few
figures, or much bigger games with several regiments or brigades on
each side.
The contents include a brief history of the development of
wargaming, choice of periods from ancients to sci-fi, the question
of scale (not only of miniatures, but the size of game from the
smallest skirmishes to epic battles), terrain, buying and painting
miniatures, creating scenarios for wargames, running a campaign,
solo wargaming and so on. It also incorporates simple wargaming
rules covering all periods of history as well as fantasy and
science fiction gaming. These rules will have optional mechanisms
allowing them to be used for very small games with just a few
figures, or much bigger games with several regiments or brigades on
each side.