Visual Basic Game Programming With Directx (premier Press Game Development (software))
by Jonathan S. Harbour /
2002 / English / PDF
10.5 MB Download
This book dispels the myth that Visual Basic is just too slow to
write a decent game, giving readers all of the tricks and
techniques that they need to create awesome games using Visual
Basic. Offering equal parts theory and hands-on exercises, the
chapters in this book begin with a discussion of completing a task
using Visual Basic, and then move on to enhancing the code. The
final section of the book is devoted to developing complete games,
including a 3D arcade game, a multiplayer space combat game, and
more. Ideal for readers who are new to game programming or simply
new to Visual Basic, this book offers everything readers need to
create amazing games by combining the hidden power of Visual Basic
with DirectX.
This book dispels the myth that Visual Basic is just too slow to
write a decent game, giving readers all of the tricks and
techniques that they need to create awesome games using Visual
Basic. Offering equal parts theory and hands-on exercises, the
chapters in this book begin with a discussion of completing a task
using Visual Basic, and then move on to enhancing the code. The
final section of the book is devoted to developing complete games,
including a 3D arcade game, a multiplayer space combat game, and
more. Ideal for readers who are new to game programming or simply
new to Visual Basic, this book offers everything readers need to
create amazing games by combining the hidden power of Visual Basic
with DirectX.