A Guide To Designing Curricular Games: How To "game" The System (advances In Game-based Learning)
by Janna Jackson Kellinger /
2016 / English / PDF
6.5 MB Download
This book is a guide to designing curricular games to suit the
needs of students. It makes connections between video games and
time-tested pedagogical techniques such as discovery learning and
feedback to improve student engagement and learning. It also
examines the social nature of gaming such as techniques for
driver/navigator partners, small groups, and whole class
structures to help make thinking visible; it expands the
traditional design process teachers engage in by encouraging use
of video game design techniques such as playtesting. The author
emphasizes designing curricular games for problem-solving and
warns against designing games that are simply “Alex Trebek (host
of
This book is a guide to designing curricular games to suit the
needs of students. It makes connections between video games and
time-tested pedagogical techniques such as discovery learning and
feedback to improve student engagement and learning. It also
examines the social nature of gaming such as techniques for
driver/navigator partners, small groups, and whole class
structures to help make thinking visible; it expands the
traditional design process teachers engage in by encouraging use
of video game design techniques such as playtesting. The author
emphasizes designing curricular games for problem-solving and
warns against designing games that are simply “Alex Trebek (host
ofJeopardy
Jeopardy) wearing a mask”. By drawing on multiple
fields such as systems thinking, design theory, assessment, and
curriculum design, this book relies on theory to generate
techniques for practice.
) wearing a mask”. By drawing on multiple
fields such as systems thinking, design theory, assessment, and
curriculum design, this book relies on theory to generate
techniques for practice.