Educational Technology And Narrative: Story And Instructional Design
by Brad Hokanson /
2017 / English / PDF
9.2 MB Download
This volume is the result of a 2016 research symposium sponsored
by the Association for Educational Communications and Technology
(AECT) focused on the growing theoretical areas of integrating
story and narrative into educational design. Narrative, or
storytelling, is often used as a means for understanding,
conveying, and remembering the events of our lives. Our lives
become a series of stories as we use narrative to structure our
thinking; stories that teach, train, socialize, and create value.
The contributions in this volume examine stories and narrative in
instructional design and offer a diverse exploration of
instructional design and learning environments.
This volume is the result of a 2016 research symposium sponsored
by the Association for Educational Communications and Technology
(AECT) focused on the growing theoretical areas of integrating
story and narrative into educational design. Narrative, or
storytelling, is often used as a means for understanding,
conveying, and remembering the events of our lives. Our lives
become a series of stories as we use narrative to structure our
thinking; stories that teach, train, socialize, and create value.
The contributions in this volume examine stories and narrative in
instructional design and offer a diverse exploration of
instructional design and learning environments.
Among the topics discussed:
Among the topics discussed:The narrative imperative: creating a story telling culture in
the classroom.
The narrative imperative: creating a story telling culture in
the classroom.Narrative qualities of design argumentation.
Narrative qualities of design argumentation.Scenario-based workplace training as storytelling.
Scenario-based workplace training as storytelling.Designing for adult learners' metacognitive development &
narrative identity.
Designing for adult learners' metacognitive development &
narrative identity.Using activity theory in designing science inquiry games
.
Using activity theory in designing science inquiry games
.Changing the narrative of school: toward a neurocognitive
redefinition of learning.
Changing the narrative of school: toward a neurocognitive
redefinition of learning.Educational Technology and Narrative
Educational Technology and Narrative is an invaluable
resource offering application-ready ideas to students of
instructional design, instructional design practitioners, and
teachers seeking to utilize theories of story and narrative to
the ways that they convey and express ideas of instructional
design and educational technology.
is an invaluable
resource offering application-ready ideas to students of
instructional design, instructional design practitioners, and
teachers seeking to utilize theories of story and narrative to
the ways that they convey and express ideas of instructional
design and educational technology.