Game Mods: Design, Theory And Criticism
by Erik Champion /
2013 / English / PDF
14.7 MB Download
Are games worthy of academic attention? Can they be used
effectively in the classroom, in the research laboratory, as an
innovative design tool, as a persuasive political weapon? Game
Mods: Design Theory and Criticism aims to answer these and more
questions. It features chapters by authors chosen from around the
world, representing fields as diverse as architecture, ethnography,
puppetry, cultural studies, music education, interaction design and
industrial design. How can we design, play with and reflect on the
contribution of game mods, related tools and techniques, to both
game studies and to society as a whole?
Are games worthy of academic attention? Can they be used
effectively in the classroom, in the research laboratory, as an
innovative design tool, as a persuasive political weapon? Game
Mods: Design Theory and Criticism aims to answer these and more
questions. It features chapters by authors chosen from around the
world, representing fields as diverse as architecture, ethnography,
puppetry, cultural studies, music education, interaction design and
industrial design. How can we design, play with and reflect on the
contribution of game mods, related tools and techniques, to both
game studies and to society as a whole?